public marks

PUBLIC MARKS from Emaux with tag "informatique musicale"

2012

Binary Heap

Blogue consacré à la musique électronique et à ses instruments

2011

home of eowave

Chez Eowave, nous créons des instruments innovants pour la musique et les arts interactifs, des systèmes interactifs pour les danseurs, des systèmes de captation pour les installations interactives, des sytèmes interactifs pour les musées et l'événementiel, des systèmes interactifs pour les vitrines et la PLV, des systèmes interactifs pour les jeux vidéo, nous développons des systèmes interactifs pour que vos idées deviennent réalité..

2010

PythonInMusic - PythonInfo Wiki

This page is divided in four sections: Music software written in Python, Music software supporting Python, Music programming in Python, and a category of unsorted

MusicXML Overview | Recordare.com

Recordare has developed MusicXML™ technology to create an Internet-friendly method of publishing musical scores, enabling musicians and music fans to get more out of their online music. MusicXML 2.0 files will soon serve the same role for interactive sheet music that MP3 files serve for recorded music.

ICMC: Welcome

The International Computer Music Association (ICMA) is an international affiliation of individuals and institutions involved in the technical, creative, and performance aspects of computer music. It serves composers, computer software and hardware developers, researchers, and musicians who are interested in the integration of music and technology. The International Computer Music Conference (ICMC) is the preeminent annual international gathering for computer music composers and researchers. The ICMC interweaves peer-reviewed paper presentations with concerts of new computer music, creating a vital synthesis of science, technology, and the art of music. Each ICMC produces a Concert Program and Proceedings. The Proceedings is the collection of peer-reviewed papers and studio reports presented at each ICMC.

Granular Synthesis: Resource Site

This resource has been designed for composers, musicians, researchers and anyone who has an interest in sound design and musical composition using granular synthesis. It features music, forums, software and guides on what granular synthesis is and how it can be used for creating music and soundscapes. It also covers control mechanisms and instrument building using granular synthesis as a sound source. Feel free to use these resources for research, musical composition, and discussions.

Programming Electronic Music in Pd

Pd was initiated by American software engineer Miller Puckette, who previous co-developed the well known and similarly structured software Max/Msp. Pd is not commercial software; i.e., it was not developed by a corporation and is not for sale. Instead, it is “open source”: its source code is not the (patented) property of a corporation, but is rather freely available to all. One drawback to this is that a detailed operating manual for users who lack programming experience has not existed until now. In contrast to a corporation— which has a monetary interest in ensuring that first-time users can easily operate new software—the open source movement lacks such a driving force to make itself accessible. This book is an attempt to fill that gap.

Equipe Analyse des Pratiques Musicales, Ircam

Nous menons des recherches sur les œuvres et les pratiques musicales modernes et contemporaines, en nous concentrant sur celles qui constituent le cœur de l'activité de l'Ircam : composition et recherche musicale, interprétation du répertoire contemporain, écoute attentive, théorie & analyse musicales.

Musica Mecanica

Découvrez la musique mécanique sur Internet. Discover mechanical or automatic music on the Internet. Entdecken Sie die mechanische Musik im Internet.

2009

SuperCollider » About

by 1 other
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound.

Argo - Gérard Paresys

ARGOPd est constitué de modules de synthèse et de traitement sonore et visuel fonctionnant en temps réel sous Pure Data. ARGOPd is made of real-time sound and visual synthesis modules. A module is a Pure Data patch. Pour MacOSX, Windows, Linux. ARGOPd est fait pour des utilisateurs qui n'ont jamais programmé Pure Data

ChucK => Strongly-timed, On-the-fly Audio Programming Language

by 3 others
ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis - fully supported on MacOS X, Windows, and Linux. ChucK presents a new time-based, concurrent programming model that's highly precise and expressive (we call this strongly-timed), as well as dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OSC, HID device, and multi-channel audio. It's fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive control

Pure Data Community Site

by 3 others
Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM.

flexatone h.f.p. | Christopher Ariza | Computer Music

by 1 other
Computer music includes open-source and/or free software for algorithmic composition, interactive composition, and utilities for music production and analysis.

Not A Hat—Blog

SimpleSynth | MIDI Patchbay | PYMIDI | NHCollections

jMusic - Computer music composition in Java.

by 1 other
jMusic is a project designed to provide composers and software developers with a library of compositional and audio processing tools. It provides a solid framework for computer-assisted composition in Java™, and is also used for generative music, instrument building, interactive performance, and music analysis. jMusic supports musicians with its familiar music data structure based upon note/sound events, and provides methods for organising, manipulating and analysing that musical data. jMusic scores can be rendered as MIDI or audio files for storage and later processing or playback in real-time.

Computer Music Group

The Computer Music Project at CMU develops computer music and interactive performance technology to enhance human musical experience and creativity. This interdisciplinary effort draws on Music Theory, Cognitive Science, Artificial Intelligence and Machine Learning, Human Computer Interaction, Real-Time Systems, Computer Graphics and Animation, Multimedia, Programming Languages, and Signal Processing.

Music-Notation.info

Music fonts, music software, tutorials, notation formats... Experience shows a much better situation for customers when you decide to use standard file formats and standard protocols and buy the software that fits to this decision.

Computer Music Center at Columbia University

The Computer Music Center at Columbia University is an innovative and exciting music and arts technology facility with a long history of creative excellence

2008

CDeMUSIC

CDeMUSIC is the materials distribution program of Electronic Music Foundation. The scope of CDeMUSIC, however, extends far beyond electronic music to include all genres and styles of non-commercial new music